The Huge Indie interviews: We talk about creating a contemporary retro puzzler and all thi | Pocket Gamer.biz

The Big Indie Pitch is a regular event run by the makers of PocketGamer.biz. It sees indie builders interact in a speed-dating-style pitching competitors for fame and people candy, candy promotional packages.

The occasion offers indies 4 minutes to pitch their video games to a panel of press, publishers, and trade pundits. The judges then decide three winners and all people will get helpful suggestions.

The indie view

The Huge Indie Pitch is getting greater and greater as we carry it to occasions all the world over. To present you an thought of what the occasion is like, who attends the occasions and the video games on present, we have sat down with various previous BIP contestants to supply their views.

The Huge Indie Pitch goes digital

At the moment, we’re talking to Dmytro Kyrychenko, Olexiy Dyachenko and Andrew Proniuk who collectively based Octagon Recreation Studio. The studio behind OctoMaze which just lately pitched at The Digital Huge Indie Pitch #5 (Cellular Version) and walked away as the runner up.

PocketGamer.biz: Inform us somewhat about your self and your indie studio – who’s on the group, and what are their inspirations?

Dmytro Kyrychenko: We’re a small group of three professionals with about half a century of mixed expertise in recreation improvement. All group members are cofounders. Our inspiration has been to create video games that our viewers can get pleasure from.

Inform us about OctoMaze that you simply pitched on the competitors

Olexiy Dyachenko: The sport takes place over quite a lot of pseudo-real areas, which have some fantasy parts. On this world, priceless artefacts had been stolen way back from the Octopus tribe by their everlasting enemies, the parasites. These parasites infested their dwelling, and have remained there ever since. With the intention to cease the parasites from spreading and save the tribe, they should be retrieved. The younger octopus Aristotle has spent years in the hunt for them and has grow to be fairly the adventurer. Searching for the final of the lacking artefacts, he believes his adventures are drawing to an in depth. That’s till he begins to find keys alongside the best way.

The participant will assist him navigate via numerous areas of forest, a junkyard, a metropolis, an ocean, a laboratory, and his ultimate vacation spot house, from inside a starship. The principle goal of the sport is for the participant to information Aristotle’s tentacles via obstacles to efficiently cross numerous ranges whereas gaining as many factors as doable, killing parasites on the best way. Through the course of, a participant can discover objects each hostile and useful that the protagonist can work together with.

What do you suppose are essentially the most distinctive and attention-grabbing facets of OctoMaze that avid gamers might by no means have seen earlier than

Andrew Proniuk: OctoMaze is a breath of recent air within the puzzle style. The gameplay makes use of a brand new recreation mechanic distinctive to OctoMaze – you clear up puzzles utilizing the octopus’ tentacles. With it, you possibly can each destroy enemies and gather gadgets in addition to objects whereas avoiding the demise of a tentacle. It is plenty of enjoyable and has an attention-grabbing twist on the puzzle style. It isn’t simply an age-old puzzle recreation with a flowery pores and skin slapped on, it is a distinctive and artistic tackle the puzzle style as an entire (with a flowery pores and skin slapped on).

OctoMaze is a retro-inspired puzzler. What made you select this style, and what do you suppose you carry to it that won’t have been seen earlier than?

Dmytro Kyrychenko: Enjoying OctoMaze you could find parts paying homage to such well-known classics as – Snake, Oil’s Nicely, Anteater, BomberMan, Sokoban, Frogger, and Tapper. Some well-known video games have their roots and influences in outdated video games and their mechanics. For instance, Crossy Highway from Frogger,

Crops vs. Zombies from Tapper, but it surely was just one recreation mechanic. The individuality of OctoMaze is within the variety of these totally different recreation mechanics it combines. Let me quote Sydney Butler: “The sport’s aesthetic harkens again to the great outdated days of PC puzzle video games.”

How did you come to decide on the platforms that you’d develop OctoMaze for?

Olexiy Dyachenko: Fixing puzzles through the use of the octopus’ tentacle works effectively for various sorts of platforms, each cell and desktop. We selected Android for creating the primary builds, in addition to for open testing. After improvement is full, we’ll port OctoMaze to iOS and PC (maybe different platforms too). We use Unity engine so it’s doable.

Trying on the studio somewhat extra now. How laborious is it to outlive as an Indie developer?

Olexiy Dyachenko: I feel that, so as so that you can survive in recreation improvement, your video games not solely should be excellent however such that they are going to be remembered after switching them off as effectively. It could be distinctive gameplay, visible design or simply nice OST. No matter it’s, your recreation has to “stick” to gamers.

Are there any ideas and recommendation you’d give to an impartial developer on the market who’re simply beginning out?

Research the greats, examine the worst and perceive the variations. Be real, sincere, affected person and protracted. Embrace failure, ego demise and limitations. Take care of your again. Be variety to your self. Discover your limits however work to maintain your self over a protracted time period. Pull from non-gaming areas. Make private video games. Make a recreation for somebody you’re keen on. Deal with gamers with respect. Ask your self why you’re doing what you’re doing once in a while. Present your work. Educate others. Smile and hold your tooth clear.

, The Huge Indie interviews: We talk about creating a contemporary retro puzzler and all thi | Pocket Gamer.biz, Docuneedsph

How did you discover your expertise pitching as part of the Huge Indie Pitch?

Dmytro Kyrychenko: Nice occasion, very effectively organized as a result of charismatic host of the occasion – Sophia Aubrey Drake. I feel that this occasion may be very useful for indies – many thanks Metal Media for organizing it.

What do you are feeling you might have gained from the expertise, and what do you continue to hope to achieve?

Olexiy Dyachenko: I feel, do a catchier presentation, as a result of quick time we’ve got to current.

What are your hopes for this recreation sooner or later, and do you might have any plans for any future tasks?

Andrew Proniuk: I hope that OctoMaze has the potential to be one of many nice puzzlers. About future tasks – firstly we dream about make OctoMaze F2P recreation, however we’ll want funds for this undertaking.

Need to showcase your thrilling new recreation? We host Huge Indie Pitch occasions all year long, so make sure to control our occasions web page for an occasion close to you.

Upcoming Huge Indie Pitch Occasion Pages & Registration

April 20 – The Big Indie Pitch (PC+Console Edition) at Pocket Gamer Connects Digital #6
April 21 – The Big Indie Pitch (Mobile Edition) at Pocket Gamer Connects Digital #6

Extra coming quickly so make certain to often test our upcoming events page here and over on BigIndiePitch.com.

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